![]() ![]() If you're still rocking a 10-series GPU and want to give ray tracing a try, here are the supported models - just make sure you have the latest Game Ready drivers installed. ![]() which I think is a pretty big deal.For some, this means that ray tracing is enabled via software-level DirectX Raytracing (DXR) rather than at the hardware level, but it gives more users access to ray tracing visuals. then that will give the game another uplift of positive word of mouth.Īlso, I believe UE5.1 allows developers to capture RT and Niagara PSO data and compile beforehand if I'm not mistaken. If they release the RT mode and it works without stutters. ![]() If the RT mode releases in the future, and stutters, then the developer will at least have reaped some of the benefit of having a well performing game at launch, and players will just turn off the RT mode and play without it. Instead we got a well optimized, smooth, basically stutter-free UE4 game and the discourse has been about how good it performs. The discourse surrounding the launch performance would have been very different if they had included the RT mode and it was a stutterfest. They may have focused on ensuring that the non-RT mode was as optimized and cached as much as possible for release, before moving on to RT for the future by taking time to properly make a way to pre-compile those RT shaders. I think for a developer to pre-compile RT shaders they would actually have to build a level including them and actually run it. If I recall correctly, UE4 has issues with pre-compiling RT shaders as there's no way to capture RT PSOs. Click to expand.Yea I think it was a smart idea in this case. ![]()
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